Games/Accelerity
In developmentPC & Mac

Accelerity

Anti-gravity racing at over 1,000 km/h.

Thirty-one heavy machines float on NULL Engines and fight for the XLR League title across eight circuits, on Earth and beyond. Loops, corkscrews, half-pipes and online races where one clean line decides everything.

About the game

Accelerity is our flagship racer: a high-speed anti-gravity series built in Godot, made for players who miss the raw speed of classic arcade racers.

Tracks are built as splines, so circuits can twist through loops, corkscrews and half-pipes while the racing stays stable and readable at over 1,000 km/h. Pilots strafe, boost by “opening the VOID,” land jumps for energy and trade paint with 30 rivals.

The world has a story too. NULL Engines began as freight lifters, haulers started racing them on empty freight lanes after dark, and the XLR League turned the night races into a world sport. Today the League runs cups on eight circuits, from a volcano rim to Sunforge on the ice moon Kaldra.

  • 31 machinesSpeedsters, Gliders, Tanks and All-Rounders, each with its own drive system and handling.
  • 8 circuits, 2 cupsHorizon and Apex Cups, including two off-world tracks: Windshear and Sunforge.
  • Online racingRace friends online, where every machine runs the same track in sync.
  • Built for speedSpline-based tracks with loops and corkscrews, a speed-reactive camera and a clean arcade HUD.